Tag Archives: FLUID

Fluid Sim

This is  a Fluid Simulation program that I had written in Direct X 9.

It use’s Dymanic textures and is completly written in C++ No shaders were used.

You can change the diffuse, Time step and Viscosity properties.

 

I plan on updating the simulation so it is calculated on the GPU instead.

As well as adding more features such and interaction with obstacles.

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