Chris goes Retro. This is the first of a few video’s of work I have done in the past. This is my take on Micro Machines and it show my Level editor for the game in action.



Draw Complete, New things to Come

Okay Draw is now out and complete and with that comes the wait and desire to see what the rest of the world thinks of our work.

It is also a chance to take a look at what went right and what went wrong during the creation of Draw.
We ( at Raptus) have started a new project which i can’t really talk about except to say it is different to draw and shaping up to be a very exciting one


Main Menu and Cutomization

Quick video Showing of the main Menu and the work in progress Character Customization in DRAW.

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Fluid Sim

This is  a Fluid Simulation program that I had written in Direct X 9.

It use’s Dymanic textures and is completly written in C++ No shaders were used.

You can change the diffuse, Time step and Viscosity properties.


I plan on updating the simulation so it is calculated on the GPU instead.

As well as adding more features such and interaction with obstacles.

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A new GUI

Okay my first smart idea for DRAW’s GUI was to just use unity’s in game GUI system. I mean it was there and is powerful so why not?

first time i re-sized the screen i found out why using absolute values with the default system was a bad idea, buttons quickly flew off the screen and others swapped crossed into the opposite side of the screen.

So i though right to fix this i will make all button sizes and positons relative to the screen width and height.

This worked well but when i got into the game i realized a problem.

There a a couple of  GUI items that need to rotate and while you can rotate them around the z-axis it is very difficult if not impossible to rotate them around the y axis (which i needed).

So plan 2 (thanks to Bernardo) have the GUI elements as 3d objects parented to the camera. you can rotate them where ever you like and don’t have to worry about positions as relative to the screen.

the only down side is anything behind these items cannot be a GUI element as they are automatically drawn on top if everything so they all have to be 3d elements as well.

Once that was sorted out I was left with the following GUI which is slowly becoming more and more complete.

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Starting Up

Welcome to  the other Chris Jones blog.

Here you will be able to see what I am working on and various programming experiments

that have been created.

currently working at Raptus Games on DRAW for the iPhone as a programmer.

check out the teaser trailer below

or check us out at :

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